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Enemies disappear when you grind them repeatedly, but you can restore them and make them tougher by burning bonfire ascetic.ĭark Souls 2 takes you to a lot of other dark places, too, but a surprising amount of the game is bright, or at worst crisp and wintry, and this often gives it a more wistful, haunted atmosphere than the sharp, acidic snarl of Dark Souls. Places like No Man's Wharf, a dark and captivating smuggler's village strewn extensively over the inside of a giant cave, can stare out beyond a ghostly pirate ship onto a moonlit ocean rather than having to tuck themselves into the margins of other settings. Rather than a single, tightly constructed space that corkscrews back on itself like Lordran, Drangleic is a sprawling world of larger locations that benefit from the extra legroom. This feels a little cheap to begin with, but it has allowed the designers to think a lot bigger with the game world. It's also trivial to return to Majula, because you can now fast-travel to and from any bonfire in the game once you discover it.
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But it pays its way over time, allowing you to defang the path from bonfire to boss fight rather than having to fight or run for your life every time - and there are so many secrets buried in Drangleic that any fear of knowing it too intimately quickly dissipates. That probably sounds perverse to experienced Souls players, who expect the same fierce challenge whenever they rise from a bonfire anywhere in Dark Souls' Lordran, and it does remove some of the mystique from early areas if you grind them to near emptiness.
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The first big difference is that enemies only come back to life a certain number of times, meaning that progress through even the most difficult location is inevitable as long as you keep plugging away. So it was and so it remains, but this time there are twists. You can re-gather them by retracing your steps, but another death means you lose them forever. It returns you to the last bonfire, which may be some way away, but it also revives your enemies and strips you of your souls - the game's experience points and currency.
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It's all blocks, thrusts, stamina and timing, and it's crucial to move around cautiously, always on your guard, careful of your footing, because dying is a punishing business. In many ways, so is the game itself, although you will still need to get a handle on its wonderfully tactile medieval combat if you plan to get very far in it. Pay attention early on and you may get some clues to its history. The story of Drangleic is told as much through the environment as by the NPCs you encounter. That's about as much direction as you ever receive in a Souls game, but these inscrutable comments are delivered warmly, and amidst the long shadows cast by a sun that never quite sets, Majula is bright and strangely welcoming. You do this by speaking to a mysterious woman, who then tells you to seek the king and hunt down great souls. There are bonfires throughout the world of Drangleic, where Dark Souls 2 is set, and like Dark Souls they let you rest and recover your health and estus flask healing potions, but you return to the one in Majula very often because it's the only place you can level up. It then sets you down in the hub town of Majula, where you can rest at a bonfire and speak to a small band of locals. Dark Souls dropped boulders and bosses on your head before you could get your bearings, but Dark Souls 2 has a gentler starting area, where threats are obvious and instructions are spelled out on tombstones. True to the brief, this is still a tough, often brutal role-playing game that requires intense concentration and persistence, but it sets about its business with more equanimity. Working under new directors, the developers of Dark Souls 2 have tried to bridge that gap while remaining faithful to the series' strange heart. But while it was more successful than its predecessor Demon's Souls, many people still found it too intimidating. From Software's Dark Souls was a masterpiece with a deceptively hope-filled heart - celebrated for its bitterness and hostility and still played today because of its extraordinary world design, sublime combat and enigmatic systems.